You can only connect one Steam library per GOG.com account.
We'll only look at your Steam ID to determine which games you own, and show you your Steam username and avatar.Ĭan I disconnect or change my connected Steam account? The process is secure as can be – logging in to your Steam account is handled entirely through the official Steam API. Is this process secure? What, if any, Steam account credentials do you store on GOG.com? The specifics may vary from game to game, but you can always check what's included on the game's product page. Importing your game will get you the complete GOG.com release – just as if you had bought it normally. You'll always be able to find an up-to-date list of eligible titles on this page.ĭuration will vary from game to game – the time left to redeem each game is shown on its respective product icon above.Īre there any differences between the GOG.com and Steam versions of my product? We can only make a selection of games eligible depending on various agreements with our partners. Is every game released on GOG.com eligible? You can deselect any games you don't want to import - otherwise all of your eligible games will be added to your GOG.com library. 3) Use the ""Import Games"" button on this page. 2) Log in to your Steam account via the secure form. The type-string that was given to this character on creation.1) Log in to, or create, your GOG.com account. The id for this character on this player. The basic wrapper around every failed API response Nameĭetailed description of individual issues with the request object When a player makes a GetUserData request about another player, only keys marked Public will be returned. Indicates whether a given data key is private (readable only by the player) or public (readable by all players). Otherwise, if no PlayFab account is linked to the Steam account, an error indicating this will be returned, so that the title can guide the user through creation of a PlayFab account. In this case, no email or username will be associated with the PlayFab account. If this is the first time a user has signed in with the Steam account and CreateAccount is set to true, a new PlayFab account will be created and linked to the provided account's Steam ID. You can obtain a Web API Key from the Permissions page of any Group associated with your App ID in the Steamworks site. NOTE: For Steam authentication to work, the title must be configured with the Steam Application ID and Web API Key in the PlayFab Game Manager (under Steam in the Add-ons Marketplace). More information on the Ticket can be found in the Steamworks SDK, here: (requires sign-in). Steam sign-in is accomplished with the Steam Session Ticket. Other fields such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase. Also note that Custom Data is only set when the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. The ItemID of can be matched to a catalog entry, which contains the additional information. Note, to retrieve additional information for an item such as Tags, Description that are the same across all instances of the item, a call to GetCatalogItems is required. The basic wrapper around every failed API responseĬombined entity type and ID structure which uniquely identifies a single entity.Ī unique instance of an item in a user's inventory. This is the outer wrapper for all responses with errorsĭefinitions Ad Campaign Attribution Model Player secret that is used to verify API request signatures (Enterprise Only).Īuthentication token for the user, returned as a byte array from Steam, and converted to a string (for example, the byte 0x08 should become "08").
This API requires no authentication headers (usually provides one to other calls). Signs the user in using a Steam authentication ticket, returning a session identifier that can subsequently be used for API calls which require an authenticated user In this article POST Request Header Name